//==============================================================================
// Mercenary Cavalry_anim.txt
//==============================================================================

//==============================================================================
define Despoiler
{
	set hotspot
	{
		version
		{
			VisualParticle sfx c pixiu glow old
			TimeOffset 3.00
		}
	}
}

//==============================================================================
define Shield
{
	SetSelector
	{
		TechLogic none/Medjay
		set hotspot
		{
			version
			{
				Visual Attachments A Shields Nubian
			}
		}	
		set hotspot
		{
			version
			{
				visual Attachments E Shield Small Iron
				ReplaceTexture Attachments E Shield Copper/Attachments E Shield Iron
				connect hotspot Despoiler hotspot
			}
		}
	}
}

//==============================================================================
define Desert
{
	SetSelector
	{
		TechLogic none/Desert Wind
		set hotspot
		{
			version
			{
				Visualnone jimmy
			}
		}
		set hotspot
		{
			version
			{
				Visualparticle SFX G Phobos Spear
			}
		}
	}
}

//==============================================================================
define Bloodthirst
{
	SetSelector
	{
		TechLogic none/Bloodthirst
		set hotspot
		{
			version
			{
				Visualnone jimmy
			}
		}
		set hotspot
		{
			version
			{
				Visualparticle SFX A Blood Spurt ShortSmall
			}
		}
	}
}

//==============================================================================
define Flame
{
	SetSelector
	{
		TechLogic none/Flaming Weapons Active
		set hotspot
		{
			version
			{
				Visualnone jimmy
			}
		}
		set hotspot
		{
			version
			{
				Visualparticle SFX A Flaming Spear
			}
		}
	}
}

//==============================================================================
anim Bored
{
   SetSelector
   {
      set hotspot
      {
         version
         {
				Visual Cavalry E Mercenary_BoredA
				Connect LeftForearm Shield hotspot
				connect RightHand Desert hotspot
				connect RightHand Flame hotspot
				connect TopOfHead Bloodthirst hotspot
         }
         version
         {
				Visual Cavalry E Mercenary_BoredB
				connect LeftForearm Shield hotspot
				connect RightHand Desert hotspot
				connect RightHand Flame hotspot
				connect TopOfHead Bloodthirst hotspot
         }
      }
   }
}

//==============================================================================
anim Walk
{
   SetSelector
   {
      set hotspot
      {
         version
         {  
				Visual Cavalry E Mercenary_WalkA
				connect LeftForearm Shield hotspot
				tag FootstepLeft 0.15 true
				tag FootstepRight 0.50 true
				tag FootstepLeft 0.80 true
				tag FootstepRight 0.85 true
				connect RightHand Desert hotspot
				connect RightHand Flame hotspot
				connect TopOfHead Bloodthirst hotspot
         }
      }
   }
}

//==============================================================================
anim Death
{
   SetSelector
   {
      set hotspot
      {
         version
         {
				Visual Cavalry E Mercenary_DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag SpecificSoundSet 0.63 false HeavyFall checkVisible
//-- end auto generated section
				connect RightHand Desert hotspot
				connect RightHand Flame hotspot
				connect TopOfHead Bloodthirst hotspot
				connect LeftForearm Shield hotspot
            
         }
      }
   }
}

//==============================================================================
anim Idle
{
   SetSelector
   {
      set hotspot
      {
         version
         {
			Visual Cavalry E Mercenary_IdleA
			connect RightHand Desert hotspot
			connect RightHand Flame hotspot
			connect TopOfHead Bloodthirst hotspot
			connect LeftForearm Shield hotspot
         }
      }
   }
}

//==============================================================================
anim Attack
{
   SetSelector
   {
      set hotspot
      {
         version
         {
				Visual Cavalry E Mercenary_attackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                tag Attack 0.50 true
                tag GenericSound 0.40 true
				tag SpecificSoundSet 0.35 false SpearSwing checkVisible
//-- end auto generated section
				connect RightHand Desert hotspot
				connect RightHand Flame hotspot
				connect TopOfHead Bloodthirst hotspot
				connect LeftForearm Shield hotspot
            			
         }
	 version
         {
				Visual Cavalry E Mercenary_attackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                tag Attack 0.71 true
                tag GenericSound 0.40 true
				tag SpecificSoundSet 0.35 false SpearSwing checkVisible
//-- end auto generated section
				connect RightHand Desert hotspot
				connect RightHand Flame hotspot
				connect TopOfHead Bloodthirst hotspot
				connect LeftForearm Shield hotspot
            			
         }
	 version
         {
				Visual Cavalry E Mercenary_attackC
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                tag Attack 0.62 true
                tag GenericSound 0.40 true
				tag SpecificSoundSet 0.35 false SpearSwing checkVisible
//-- end auto generated section
				connect RightHand Desert hotspot
				connect RightHand Flame hotspot
				connect TopOfHead Bloodthirst hotspot
				connect LeftForearm Shield hotspot
            			
         }
      }
   }
}

//==============================================================================
anim whirlwindattack
{
   SetSelector
   {
      TechLogic none/Medjay
      set hotspot
      {
         version
         {
				Visual Cavalry E Mercenary_attackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                tag Attack 0.01 true
                //tag GenericSound 0.40 true
				tag SpecificSoundSet 0.50 false CavalryChargeHitWooden checkVisible
//-- end auto generated section
				connect RightHand Desert hotspot
				connect RightHand Flame hotspot
				connect TopOfHead Bloodthirst hotspot
				connect LeftForearm Shield hotspot
            	//Length 0.10
         }
		version
         {
				Visual Cavalry E Mercenary_attackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                tag Attack 0.01 true
                //tag GenericSound 0.40 true
				tag SpecificSoundSet 0.71 false CavalryChargeHitWooden checkVisible
//-- end auto generated section
				connect RightHand Desert hotspot
				connect RightHand Flame hotspot
				connect TopOfHead Bloodthirst hotspot
				connect LeftForearm Shield hotspot
            	//Length 0.10
         }
		version
         {
				Visual Cavalry E Mercenary_attackC
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                tag Attack 0.01 true
                //tag GenericSound 0.40 true
				tag SpecificSoundSet 0.62 false CavalryChargeHitWooden checkVisible
//-- end auto generated section
				connect RightHand Desert hotspot
				connect RightHand Flame hotspot
				connect TopOfHead Bloodthirst hotspot
				connect LeftForearm Shield hotspot
            	//Length 0.10
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry E Mercenary_attackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                tag Attack 0.01 true
                //tag GenericSound 0.40 true
				tag SpecificSoundSet 0.50 false CavalryChargeHit checkVisible
//-- end auto generated section
				connect RightHand Desert hotspot
				connect RightHand Flame hotspot
				connect TopOfHead Bloodthirst hotspot
				connect LeftForearm Shield hotspot
            	//Length 0.10
         }
		version
         {
				Visual Cavalry E Mercenary_attackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                tag Attack 0.01 true
                //tag GenericSound 0.40 true
				tag SpecificSoundSet 0.71 false CavalryChargeHit checkVisible
//-- end auto generated section
				connect RightHand Desert hotspot
				connect RightHand Flame hotspot
				connect TopOfHead Bloodthirst hotspot
				connect LeftForearm Shield hotspot
            	//Length 0.10
         }
		version
         {
				Visual Cavalry E Mercenary_attackC
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                tag Attack 0.01 true
                //tag GenericSound 0.40 true
				tag SpecificSoundSet 0.62 false CavalryChargeHit checkVisible
//-- end auto generated section
				connect RightHand Desert hotspot
				connect RightHand Flame hotspot
				connect TopOfHead Bloodthirst hotspot
				connect LeftForearm Shield hotspot
            	//Length 0.10
         }
      }
   }
}

//==============================================================================
anim gore
{
   SetSelector
   {
      TechLogic none/Medjay
      set hotspot
      {
         version
         {
				Visual Cavalry E Mercenary_attackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                tag Attack 0.01 true
                //tag GenericSound 0.40 true
				tag SpecificSoundSet 0.50 false CavalryChargeHitWooden checkVisible
//-- end auto generated section
				connect RightHand Desert hotspot
				connect RightHand Flame hotspot
				connect TopOfHead Bloodthirst hotspot
				connect LeftForearm Shield hotspot
            	//Length 0.10
         }
		version
         {
				Visual Cavalry E Mercenary_attackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                tag Attack 0.01 true
                //tag GenericSound 0.40 true
				tag SpecificSoundSet 0.71 false CavalryChargeHitWooden checkVisible
//-- end auto generated section
				connect RightHand Desert hotspot
				connect RightHand Flame hotspot
				connect TopOfHead Bloodthirst hotspot
				connect LeftForearm Shield hotspot
            	//Length 0.10
         }
		version
         {
				Visual Cavalry E Mercenary_attackC
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                tag Attack 0.01 true
                //tag GenericSound 0.40 true
				tag SpecificSoundSet 0.62 false CavalryChargeHitWooden checkVisible
//-- end auto generated section
				connect RightHand Desert hotspot
				connect RightHand Flame hotspot
				connect TopOfHead Bloodthirst hotspot
				connect LeftForearm Shield hotspot
            	//Length 0.10
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry E Mercenary_attackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                tag Attack 0.01 true
                //tag GenericSound 0.40 true
				tag SpecificSoundSet 0.50 false CavalryChargeHit checkVisible
//-- end auto generated section
				connect RightHand Desert hotspot
				connect RightHand Flame hotspot
				connect TopOfHead Bloodthirst hotspot
				connect LeftForearm Shield hotspot
            	//Length 0.10
         }
		version
         {
				Visual Cavalry E Mercenary_attackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                tag Attack 0.01 true
                //tag GenericSound 0.40 true
				tag SpecificSoundSet 0.71 false CavalryChargeHit checkVisible
//-- end auto generated section
				connect RightHand Desert hotspot
				connect RightHand Flame hotspot
				connect TopOfHead Bloodthirst hotspot
				connect LeftForearm Shield hotspot
            	//Length 0.10
         }
		version
         {
				Visual Cavalry E Mercenary_attackC
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                tag Attack 0.01 true
                //tag GenericSound 0.40 true
				tag SpecificSoundSet 0.62 false CavalryChargeHit checkVisible
//-- end auto generated section
				connect RightHand Desert hotspot
				connect RightHand Flame hotspot
				connect TopOfHead Bloodthirst hotspot
				connect LeftForearm Shield hotspot
            	//Length 0.10
         }
      }
   }
}

//==============================================================================
anim Flail
{
   SetSelector
   {
      set hotspot
      {
         version
         {
			Visual Cavalry E Mercenary_FlailA
			connect RightHand Desert hotspot
			connect RightHand Flame hotspot
			connect TopOfHead Bloodthirst hotspot
			connect LeftForearm Shield hotspot
         }
      }
   }
}
